Digital Clock

This commit is contained in:
moussagerges
2020-08-06 23:25:23 +02:00
commit f347f1ca5e
43 changed files with 1080 additions and 0 deletions
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29920.165
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Digital Clock", "Digital Clock\Digital Clock.csproj", "{94E687F4-E72A-4560-8544-21A96E5736FB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{94E687F4-E72A-4560-8544-21A96E5736FB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{94E687F4-E72A-4560-8544-21A96E5736FB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{94E687F4-E72A-4560-8544-21A96E5736FB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{94E687F4-E72A-4560-8544-21A96E5736FB}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {3188C357-024A-4529-974D-EC809EB59777}
EndGlobalSection
EndGlobal
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>
@@ -0,0 +1,90 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{94E687F4-E72A-4560-8544-21A96E5736FB}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Digital_Clock</RootNamespace>
<AssemblyName>Digital Clock</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="CircularProgressBar, Version=2.8.0.16, Culture=neutral, PublicKeyToken=310fd07b25df79b3, processorArchitecture=MSIL">
<HintPath>..\packages\CircularProgressBar.2.8.0.16\lib\net40\CircularProgressBar.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="WinFormAnimation, Version=1.6.0.4, Culture=neutral, PublicKeyToken=310fd07b25df79b3, processorArchitecture=MSIL">
<HintPath>..\packages\WinFormAnimation.1.6.0.4\lib\net40\WinFormAnimation.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
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namespace Digital_Clock
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.circularProgressBar1 = new CircularProgressBar.CircularProgressBar();
this.SuspendLayout();
//
// circularProgressBar1
//
this.circularProgressBar1.AnimationFunction = WinFormAnimation.KnownAnimationFunctions.Liner;
this.circularProgressBar1.AnimationSpeed = 400;
this.circularProgressBar1.BackColor = System.Drawing.Color.Transparent;
this.circularProgressBar1.Dock = System.Windows.Forms.DockStyle.Fill;
this.circularProgressBar1.Font = new System.Drawing.Font("Microsoft Sans Serif", 25F, System.Drawing.FontStyle.Bold);
this.circularProgressBar1.ForeColor = System.Drawing.Color.White;
this.circularProgressBar1.InnerColor = System.Drawing.Color.FromArgb(((int)(((byte)(52)))), ((int)(((byte)(73)))), ((int)(((byte)(94)))));
this.circularProgressBar1.InnerMargin = 2;
this.circularProgressBar1.InnerWidth = -1;
this.circularProgressBar1.Location = new System.Drawing.Point(0, 0);
this.circularProgressBar1.MarqueeAnimationSpeed = 2000;
this.circularProgressBar1.Name = "circularProgressBar1";
this.circularProgressBar1.OuterColor = System.Drawing.Color.White;
this.circularProgressBar1.OuterMargin = -25;
this.circularProgressBar1.OuterWidth = 26;
this.circularProgressBar1.ProgressColor = System.Drawing.Color.DodgerBlue;
this.circularProgressBar1.ProgressWidth = 16;
this.circularProgressBar1.SecondaryFont = new System.Drawing.Font("Microsoft Sans Serif", 12F);
this.circularProgressBar1.Size = new System.Drawing.Size(352, 323);
this.circularProgressBar1.StartAngle = 270;
this.circularProgressBar1.Style = System.Windows.Forms.ProgressBarStyle.Marquee;
this.circularProgressBar1.SubscriptColor = System.Drawing.Color.FromArgb(((int)(((byte)(166)))), ((int)(((byte)(166)))), ((int)(((byte)(166)))));
this.circularProgressBar1.SubscriptMargin = new System.Windows.Forms.Padding(10, -35, 0, 0);
this.circularProgressBar1.SubscriptText = ".23";
this.circularProgressBar1.SuperscriptColor = System.Drawing.Color.FromArgb(((int)(((byte)(166)))), ((int)(((byte)(166)))), ((int)(((byte)(166)))));
this.circularProgressBar1.SuperscriptMargin = new System.Windows.Forms.Padding(10, 35, 0, 0);
this.circularProgressBar1.SuperscriptText = "";
this.circularProgressBar1.TabIndex = 0;
this.circularProgressBar1.Text = "00:00:00";
this.circularProgressBar1.TextMargin = new System.Windows.Forms.Padding(8, 8, 0, 0);
this.circularProgressBar1.Value = 60;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.White;
this.ClientSize = new System.Drawing.Size(352, 323);
this.Controls.Add(this.circularProgressBar1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.Name = "Form1";
this.ShowIcon = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Digital Clock";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
}
#endregion
private CircularProgressBar.CircularProgressBar circularProgressBar1;
}
}
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
using System.Windows.Forms;
namespace Digital_Clock
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
System.Timers.Timer timer =new System.Timers.Timer();
timer.Interval = 1000;
timer.Elapsed += Timer_Elapsed;
timer.Start();
}
private void Timer_Elapsed(object sender, ElapsedEventArgs e)
{
circularProgressBar1.Invoke((MethodInvoker) delegate
{
circularProgressBar1.Text = DateTime.Now.ToString("hh:mm:ss");
circularProgressBar1.SubscriptText = DateTime.Now.ToString("tt");
});
}
}
}
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Digital_Clock
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Digital Clock")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Digital Clock")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("94e687f4-e72a-4560-8544-21a96e5736fb")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Digital_Clock.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Digital_Clock.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}
@@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
@@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Digital_Clock.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}
@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
@@ -0,0 +1,172 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>CircularProgressBar</name>
</assembly>
<members>
<member name="T:CircularProgressBar.CircularProgressBar">
<summary>
The circular progress bar windows form control
</summary>
</member>
<member name="M:CircularProgressBar.CircularProgressBar.#ctor">
<summary>
Initializes a new instance of the <see cref="T:CircularProgressBar.CircularProgressBar" /> class.
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.AnimationFunction">
<summary>
Sets a known animation function.
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.AnimationSpeed">
<summary>
Gets or sets the animation speed in milliseconds.
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.CustomAnimationFunction">
<summary>
Sets a custom animation function.
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.Font">
<summary>
Gets or sets the font of text in the <see cref="T:CircularProgressBar.CircularProgressBar" />.
</summary>
<returns>
The <see cref="T:System.Drawing.Font" /> of the text. The default is the font set by the container.
</returns>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.InnerColor">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.InnerMargin">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.InnerWidth">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.OuterColor">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.OuterMargin">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.OuterWidth">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.ProgressColor">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.ProgressWidth">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.SecondaryFont">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.StartAngle">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.SubscriptColor">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.SubscriptMargin">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.SubscriptText">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.SuperscriptColor">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.SuperscriptMargin">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.SuperscriptText">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.Text">
<summary>
Gets or sets the text in the <see cref="T:CircularProgressBar.CircularProgressBar" />.
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.TextMargin">
<summary>
</summary>
</member>
<member name="M:CircularProgressBar.CircularProgressBar.OnLocationChanged(System.EventArgs)">
<inheritdoc />
</member>
<member name="M:CircularProgressBar.CircularProgressBar.OnPaint(System.Windows.Forms.PaintEventArgs)">
<summary>
Raises the <see cref="E:System.Windows.Forms.Control.Paint" /> event.
</summary>
<param name="e">A <see cref="T:System.Windows.Forms.PaintEventArgs" /> that contains the event data. </param>
</member>
<member name="M:CircularProgressBar.CircularProgressBar.OnParentBackColorChanged(System.EventArgs)">
<inheritdoc />
</member>
<member name="M:CircularProgressBar.CircularProgressBar.OnParentBackgroundImageChanged(System.EventArgs)">
<inheritdoc />
</member>
<member name="M:CircularProgressBar.CircularProgressBar.OnParentChanged(System.EventArgs)">
<inheritdoc />
</member>
<member name="M:CircularProgressBar.CircularProgressBar.OnStyleChanged(System.EventArgs)">
<inheritdoc />
</member>
<member name="M:CircularProgressBar.CircularProgressBar.InitializeContinues(System.Boolean)">
<summary>
Initialize the animation for the continues styling
</summary>
<param name="firstTime">True if it is the first execution of this function, otherwise false</param>
</member>
<member name="M:CircularProgressBar.CircularProgressBar.InitializeMarquee(System.Boolean)">
<summary>
Initialize the animation for the marquee styling
</summary>
<param name="firstTime">True if it is the first execution of this function, otherwise false</param>
</member>
<member name="M:CircularProgressBar.CircularProgressBar.ParentOnInvalidated(System.Object,System.Windows.Forms.InvalidateEventArgs)">
<summary>
Occurs when parent's display requires redrawing.
</summary>
<param name="sender"></param>
<param name="invalidateEventArgs"></param>
</member>
<member name="M:CircularProgressBar.CircularProgressBar.ParentOnResize(System.Object,System.EventArgs)">
<summary>
Occurs when the parent resized.
</summary>
<param name="sender"></param>
<param name="eventArgs"></param>
</member>
<member name="M:CircularProgressBar.CircularProgressBar.RecreateBackgroundBrush">
<summary>
Update or create the brush used for drawing the background
</summary>
</member>
<member name="M:CircularProgressBar.CircularProgressBar.StartPaint(System.Drawing.Graphics)">
<summary>
The function responsible for painting the control
</summary>
<param name="g">The <see cref="T:System.Drawing.Graphics" /> object to draw into</param>
</member>
</members>
</doc>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>
@@ -0,0 +1 @@
870c806517dd2ff12b22298e267fcd0b2088837f
@@ -0,0 +1,14 @@
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\bin\Debug\Digital Clock.exe.config
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\bin\Debug\Digital Clock.exe
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\bin\Debug\Digital Clock.pdb
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\bin\Debug\CircularProgressBar.dll
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\bin\Debug\WinFormAnimation.dll
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\bin\Debug\CircularProgressBar.xml
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\obj\Debug\Digital Clock.csprojAssemblyReference.cache
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\obj\Debug\Digital_Clock.Form1.resources
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\obj\Debug\Digital_Clock.Properties.Resources.resources
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\obj\Debug\Digital Clock.csproj.GenerateResource.cache
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\obj\Debug\Digital Clock.csproj.CoreCompileInputs.cache
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\obj\Debug\Digital Clock.csproj.CopyComplete
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\obj\Debug\Digital Clock.exe
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\obj\Debug\Digital Clock.pdb
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="CircularProgressBar" version="2.8.0.16" targetFramework="net472" />
<package id="WinFormAnimation" version="1.6.0.4" targetFramework="net472" />
</packages>
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@@ -0,0 +1,172 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>CircularProgressBar</name>
</assembly>
<members>
<member name="T:CircularProgressBar.CircularProgressBar">
<summary>
The circular progress bar windows form control
</summary>
</member>
<member name="M:CircularProgressBar.CircularProgressBar.#ctor">
<summary>
Initializes a new instance of the <see cref="T:CircularProgressBar.CircularProgressBar" /> class.
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.AnimationFunction">
<summary>
Sets a known animation function.
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.AnimationSpeed">
<summary>
Gets or sets the animation speed in milliseconds.
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.CustomAnimationFunction">
<summary>
Sets a custom animation function.
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.Font">
<summary>
Gets or sets the font of text in the <see cref="T:CircularProgressBar.CircularProgressBar" />.
</summary>
<returns>
The <see cref="T:System.Drawing.Font" /> of the text. The default is the font set by the container.
</returns>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.InnerColor">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.InnerMargin">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.InnerWidth">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.OuterColor">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.OuterMargin">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.OuterWidth">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.ProgressColor">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.ProgressWidth">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.SecondaryFont">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.StartAngle">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.SubscriptColor">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.SubscriptMargin">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.SubscriptText">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.SuperscriptColor">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.SuperscriptMargin">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.SuperscriptText">
<summary>
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.Text">
<summary>
Gets or sets the text in the <see cref="T:CircularProgressBar.CircularProgressBar" />.
</summary>
</member>
<member name="P:CircularProgressBar.CircularProgressBar.TextMargin">
<summary>
</summary>
</member>
<member name="M:CircularProgressBar.CircularProgressBar.OnLocationChanged(System.EventArgs)">
<inheritdoc />
</member>
<member name="M:CircularProgressBar.CircularProgressBar.OnPaint(System.Windows.Forms.PaintEventArgs)">
<summary>
Raises the <see cref="E:System.Windows.Forms.Control.Paint" /> event.
</summary>
<param name="e">A <see cref="T:System.Windows.Forms.PaintEventArgs" /> that contains the event data. </param>
</member>
<member name="M:CircularProgressBar.CircularProgressBar.OnParentBackColorChanged(System.EventArgs)">
<inheritdoc />
</member>
<member name="M:CircularProgressBar.CircularProgressBar.OnParentBackgroundImageChanged(System.EventArgs)">
<inheritdoc />
</member>
<member name="M:CircularProgressBar.CircularProgressBar.OnParentChanged(System.EventArgs)">
<inheritdoc />
</member>
<member name="M:CircularProgressBar.CircularProgressBar.OnStyleChanged(System.EventArgs)">
<inheritdoc />
</member>
<member name="M:CircularProgressBar.CircularProgressBar.InitializeContinues(System.Boolean)">
<summary>
Initialize the animation for the continues styling
</summary>
<param name="firstTime">True if it is the first execution of this function, otherwise false</param>
</member>
<member name="M:CircularProgressBar.CircularProgressBar.InitializeMarquee(System.Boolean)">
<summary>
Initialize the animation for the marquee styling
</summary>
<param name="firstTime">True if it is the first execution of this function, otherwise false</param>
</member>
<member name="M:CircularProgressBar.CircularProgressBar.ParentOnInvalidated(System.Object,System.Windows.Forms.InvalidateEventArgs)">
<summary>
Occurs when parent's display requires redrawing.
</summary>
<param name="sender"></param>
<param name="invalidateEventArgs"></param>
</member>
<member name="M:CircularProgressBar.CircularProgressBar.ParentOnResize(System.Object,System.EventArgs)">
<summary>
Occurs when the parent resized.
</summary>
<param name="sender"></param>
<param name="eventArgs"></param>
</member>
<member name="M:CircularProgressBar.CircularProgressBar.RecreateBackgroundBrush">
<summary>
Update or create the brush used for drawing the background
</summary>
</member>
<member name="M:CircularProgressBar.CircularProgressBar.StartPaint(System.Drawing.Graphics)">
<summary>
The function responsible for painting the control
</summary>
<param name="g">The <see cref="T:System.Drawing.Graphics" /> object to draw into</param>
</member>
</members>
</doc>
@@ -0,0 +1,24 @@
Circular Progress Bar
Circular ProgressBar is a custom control for WinForm with animation
=====================================================================
USAGE
First, build your application, and then use the toolbox to add the
control to your forms.
If the control was still absent, add it manually from the
'packages' directory in your solution's root path.
KNOWN ISSUE WITH VISUAL STUDIO TOOLBOX
If you couldn't find this control in the toolbox and you failed to
add it from the NuGet package directly, try using the copies of the
library in your project's `Debug` or `Release` directories.
The problem with the toolbox is that it is part of the Visual
Studio and not your project, and as the result, it can't resolve
some dependencies, although they are already part of your project.
In this case, Visual Studio Toolbox needs 'WinFormAnimation.dll'
library next to the 'CircularProgressBar.dll' library to let you
use it. However, you can always write the code manually and bypass
the use of toolbox altogether.
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@@ -0,0 +1,33 @@
WinForm Animation Library
A simple library for animating controls/values in .Net
WinForm (.Net 3.5 and later).
=========================================================================
USAGE
Use the three 'Animator', 'Animator2D' and 'Animator3D' classes to
start an animation.
SAMPLE ON ONE DIMENSIONAL ANIMATION OF A PROPERTY
new Animator(new Path(0, 100, 5000))
.Play(pb_progress, Animator.KnownProperties.Value);
SAMPLE ON TWO DIMENSIONAL ANIMATION OF A PROPERTY
new Animator2D(
new Path2D(0, 100, -100, 200, 5000)
.ContinueTo(this.Location.ToFloat2D(), 2000, 3000))
.Play(this, Animator2D.KnownProperties.Location);
SAMPLE ON THREE DIMENSIONAL ANIMATION OF A PROPERTY
new Animator3D(
new Path3D(
Color.Blue.ToFloat3D(),
Color.Red.ToFloat3D(),
2000, 1000,
AnimationFunctions.CubicEaseIn),
FPSLimiterKnownValues.LimitTen)
.Play(c_customLabel, "CustomColor");
MORE SAMPLES:
Check the Project's Github page at:
https://github.com/falahati/WinFormAnimation