Digital Clock
This commit is contained in:
Binary file not shown.
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Microsoft Visual Studio Solution File, Format Version 12.00
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||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29920.165
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Digital Clock", "Digital Clock\Digital Clock.csproj", "{94E687F4-E72A-4560-8544-21A96E5736FB}"
|
||||
EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
|
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Release|Any CPU = Release|Any CPU
|
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{94E687F4-E72A-4560-8544-21A96E5736FB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{94E687F4-E72A-4560-8544-21A96E5736FB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
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{94E687F4-E72A-4560-8544-21A96E5736FB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{94E687F4-E72A-4560-8544-21A96E5736FB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
|
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HideSolutionNode = FALSE
|
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
|
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SolutionGuid = {3188C357-024A-4529-974D-EC809EB59777}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
||||
@@ -0,0 +1,90 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{94E687F4-E72A-4560-8544-21A96E5736FB}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>Digital_Clock</RootNamespace>
|
||||
<AssemblyName>Digital Clock</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
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</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
|
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<Optimize>false</Optimize>
|
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<OutputPath>bin\Debug\</OutputPath>
|
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<DefineConstants>DEBUG;TRACE</DefineConstants>
|
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<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
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</PropertyGroup>
|
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
|
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<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="CircularProgressBar, Version=2.8.0.16, Culture=neutral, PublicKeyToken=310fd07b25df79b3, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\CircularProgressBar.2.8.0.16\lib\net40\CircularProgressBar.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="WinFormAnimation, Version=1.6.0.4, Culture=neutral, PublicKeyToken=310fd07b25df79b3, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\WinFormAnimation.1.6.0.4\lib\net40\WinFormAnimation.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
+91
@@ -0,0 +1,91 @@
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||||
namespace Digital_Clock
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||||
{
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||||
partial class Form1
|
||||
{
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||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
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||||
{
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||||
this.circularProgressBar1 = new CircularProgressBar.CircularProgressBar();
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||||
this.SuspendLayout();
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||||
//
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||||
// circularProgressBar1
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||||
//
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||||
this.circularProgressBar1.AnimationFunction = WinFormAnimation.KnownAnimationFunctions.Liner;
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||||
this.circularProgressBar1.AnimationSpeed = 400;
|
||||
this.circularProgressBar1.BackColor = System.Drawing.Color.Transparent;
|
||||
this.circularProgressBar1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.circularProgressBar1.Font = new System.Drawing.Font("Microsoft Sans Serif", 25F, System.Drawing.FontStyle.Bold);
|
||||
this.circularProgressBar1.ForeColor = System.Drawing.Color.White;
|
||||
this.circularProgressBar1.InnerColor = System.Drawing.Color.FromArgb(((int)(((byte)(52)))), ((int)(((byte)(73)))), ((int)(((byte)(94)))));
|
||||
this.circularProgressBar1.InnerMargin = 2;
|
||||
this.circularProgressBar1.InnerWidth = -1;
|
||||
this.circularProgressBar1.Location = new System.Drawing.Point(0, 0);
|
||||
this.circularProgressBar1.MarqueeAnimationSpeed = 2000;
|
||||
this.circularProgressBar1.Name = "circularProgressBar1";
|
||||
this.circularProgressBar1.OuterColor = System.Drawing.Color.White;
|
||||
this.circularProgressBar1.OuterMargin = -25;
|
||||
this.circularProgressBar1.OuterWidth = 26;
|
||||
this.circularProgressBar1.ProgressColor = System.Drawing.Color.DodgerBlue;
|
||||
this.circularProgressBar1.ProgressWidth = 16;
|
||||
this.circularProgressBar1.SecondaryFont = new System.Drawing.Font("Microsoft Sans Serif", 12F);
|
||||
this.circularProgressBar1.Size = new System.Drawing.Size(352, 323);
|
||||
this.circularProgressBar1.StartAngle = 270;
|
||||
this.circularProgressBar1.Style = System.Windows.Forms.ProgressBarStyle.Marquee;
|
||||
this.circularProgressBar1.SubscriptColor = System.Drawing.Color.FromArgb(((int)(((byte)(166)))), ((int)(((byte)(166)))), ((int)(((byte)(166)))));
|
||||
this.circularProgressBar1.SubscriptMargin = new System.Windows.Forms.Padding(10, -35, 0, 0);
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||||
this.circularProgressBar1.SubscriptText = ".23";
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||||
this.circularProgressBar1.SuperscriptColor = System.Drawing.Color.FromArgb(((int)(((byte)(166)))), ((int)(((byte)(166)))), ((int)(((byte)(166)))));
|
||||
this.circularProgressBar1.SuperscriptMargin = new System.Windows.Forms.Padding(10, 35, 0, 0);
|
||||
this.circularProgressBar1.SuperscriptText = "";
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||||
this.circularProgressBar1.TabIndex = 0;
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||||
this.circularProgressBar1.Text = "00:00:00";
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||||
this.circularProgressBar1.TextMargin = new System.Windows.Forms.Padding(8, 8, 0, 0);
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this.circularProgressBar1.Value = 60;
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||||
//
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||||
// Form1
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||||
//
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||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
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||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.Color.White;
|
||||
this.ClientSize = new System.Drawing.Size(352, 323);
|
||||
this.Controls.Add(this.circularProgressBar1);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
this.MaximizeBox = false;
|
||||
this.Name = "Form1";
|
||||
this.ShowIcon = false;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Digital Clock";
|
||||
this.Load += new System.EventHandler(this.Form1_Load);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private CircularProgressBar.CircularProgressBar circularProgressBar1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,38 @@
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||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Timers;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Digital_Clock
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Form1_Load(object sender, EventArgs e)
|
||||
{
|
||||
System.Timers.Timer timer =new System.Timers.Timer();
|
||||
timer.Interval = 1000;
|
||||
timer.Elapsed += Timer_Elapsed;
|
||||
timer.Start();
|
||||
}
|
||||
|
||||
private void Timer_Elapsed(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
circularProgressBar1.Invoke((MethodInvoker) delegate
|
||||
{
|
||||
circularProgressBar1.Text = DateTime.Now.ToString("hh:mm:ss");
|
||||
circularProgressBar1.SubscriptText = DateTime.Now.ToString("tt");
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
|
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
|
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mimetype set.
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|
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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||||
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||||
Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
|
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
|
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:attribute ref="xml:space" />
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
|
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</resheader>
|
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<resheader name="reader">
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||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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||||
</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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||||
</root>
|
||||
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Digital_Clock
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Digital Clock")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Digital Clock")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("94e687f4-e72a-4560-8544-21a96e5736fb")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Digital_Clock.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Digital_Clock.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Digital_Clock.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
Binary file not shown.
@@ -0,0 +1,172 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>CircularProgressBar</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:CircularProgressBar.CircularProgressBar">
|
||||
<summary>
|
||||
The circular progress bar windows form control
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:CircularProgressBar.CircularProgressBar" /> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.AnimationFunction">
|
||||
<summary>
|
||||
Sets a known animation function.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.AnimationSpeed">
|
||||
<summary>
|
||||
Gets or sets the animation speed in milliseconds.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.CustomAnimationFunction">
|
||||
<summary>
|
||||
Sets a custom animation function.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.Font">
|
||||
<summary>
|
||||
Gets or sets the font of text in the <see cref="T:CircularProgressBar.CircularProgressBar" />.
|
||||
</summary>
|
||||
<returns>
|
||||
The <see cref="T:System.Drawing.Font" /> of the text. The default is the font set by the container.
|
||||
</returns>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.InnerColor">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.InnerMargin">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.InnerWidth">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.OuterColor">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.OuterMargin">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.OuterWidth">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.ProgressColor">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.ProgressWidth">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.SecondaryFont">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.StartAngle">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.SubscriptColor">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.SubscriptMargin">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.SubscriptText">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.SuperscriptColor">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.SuperscriptMargin">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.SuperscriptText">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.Text">
|
||||
<summary>
|
||||
Gets or sets the text in the <see cref="T:CircularProgressBar.CircularProgressBar" />.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.TextMargin">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.OnLocationChanged(System.EventArgs)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.OnPaint(System.Windows.Forms.PaintEventArgs)">
|
||||
<summary>
|
||||
Raises the <see cref="E:System.Windows.Forms.Control.Paint" /> event.
|
||||
</summary>
|
||||
<param name="e">A <see cref="T:System.Windows.Forms.PaintEventArgs" /> that contains the event data. </param>
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.OnParentBackColorChanged(System.EventArgs)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.OnParentBackgroundImageChanged(System.EventArgs)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.OnParentChanged(System.EventArgs)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.OnStyleChanged(System.EventArgs)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.InitializeContinues(System.Boolean)">
|
||||
<summary>
|
||||
Initialize the animation for the continues styling
|
||||
</summary>
|
||||
<param name="firstTime">True if it is the first execution of this function, otherwise false</param>
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.InitializeMarquee(System.Boolean)">
|
||||
<summary>
|
||||
Initialize the animation for the marquee styling
|
||||
</summary>
|
||||
<param name="firstTime">True if it is the first execution of this function, otherwise false</param>
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.ParentOnInvalidated(System.Object,System.Windows.Forms.InvalidateEventArgs)">
|
||||
<summary>
|
||||
Occurs when parent's display requires redrawing.
|
||||
</summary>
|
||||
<param name="sender"></param>
|
||||
<param name="invalidateEventArgs"></param>
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.ParentOnResize(System.Object,System.EventArgs)">
|
||||
<summary>
|
||||
Occurs when the parent resized.
|
||||
</summary>
|
||||
<param name="sender"></param>
|
||||
<param name="eventArgs"></param>
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.RecreateBackgroundBrush">
|
||||
<summary>
|
||||
Update or create the brush used for drawing the background
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.StartPaint(System.Drawing.Graphics)">
|
||||
<summary>
|
||||
The function responsible for painting the control
|
||||
</summary>
|
||||
<param name="g">The <see cref="T:System.Drawing.Graphics" /> object to draw into</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1 @@
|
||||
870c806517dd2ff12b22298e267fcd0b2088837f
|
||||
@@ -0,0 +1,14 @@
|
||||
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\bin\Debug\Digital Clock.exe.config
|
||||
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\bin\Debug\Digital Clock.exe
|
||||
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\bin\Debug\Digital Clock.pdb
|
||||
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\bin\Debug\CircularProgressBar.dll
|
||||
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\bin\Debug\WinFormAnimation.dll
|
||||
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\bin\Debug\CircularProgressBar.xml
|
||||
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\obj\Debug\Digital Clock.csprojAssemblyReference.cache
|
||||
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\obj\Debug\Digital_Clock.Form1.resources
|
||||
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\obj\Debug\Digital_Clock.Properties.Resources.resources
|
||||
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\obj\Debug\Digital Clock.csproj.GenerateResource.cache
|
||||
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\obj\Debug\Digital Clock.csproj.CoreCompileInputs.cache
|
||||
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\obj\Debug\Digital Clock.csproj.CopyComplete
|
||||
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\obj\Debug\Digital Clock.exe
|
||||
C:\Users\mouss\Desktop\Digital Clock\Digital Clock\obj\Debug\Digital Clock.pdb
|
||||
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@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="CircularProgressBar" version="2.8.0.16" targetFramework="net472" />
|
||||
<package id="WinFormAnimation" version="1.6.0.4" targetFramework="net472" />
|
||||
</packages>
|
||||
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|
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+172
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|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>CircularProgressBar</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:CircularProgressBar.CircularProgressBar">
|
||||
<summary>
|
||||
The circular progress bar windows form control
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.#ctor">
|
||||
<summary>
|
||||
Initializes a new instance of the <see cref="T:CircularProgressBar.CircularProgressBar" /> class.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.AnimationFunction">
|
||||
<summary>
|
||||
Sets a known animation function.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.AnimationSpeed">
|
||||
<summary>
|
||||
Gets or sets the animation speed in milliseconds.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.CustomAnimationFunction">
|
||||
<summary>
|
||||
Sets a custom animation function.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.Font">
|
||||
<summary>
|
||||
Gets or sets the font of text in the <see cref="T:CircularProgressBar.CircularProgressBar" />.
|
||||
</summary>
|
||||
<returns>
|
||||
The <see cref="T:System.Drawing.Font" /> of the text. The default is the font set by the container.
|
||||
</returns>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.InnerColor">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.InnerMargin">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.InnerWidth">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.OuterColor">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.OuterMargin">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.OuterWidth">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.ProgressColor">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.ProgressWidth">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.SecondaryFont">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.StartAngle">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.SubscriptColor">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.SubscriptMargin">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.SubscriptText">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.SuperscriptColor">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.SuperscriptMargin">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.SuperscriptText">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.Text">
|
||||
<summary>
|
||||
Gets or sets the text in the <see cref="T:CircularProgressBar.CircularProgressBar" />.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:CircularProgressBar.CircularProgressBar.TextMargin">
|
||||
<summary>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.OnLocationChanged(System.EventArgs)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.OnPaint(System.Windows.Forms.PaintEventArgs)">
|
||||
<summary>
|
||||
Raises the <see cref="E:System.Windows.Forms.Control.Paint" /> event.
|
||||
</summary>
|
||||
<param name="e">A <see cref="T:System.Windows.Forms.PaintEventArgs" /> that contains the event data. </param>
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.OnParentBackColorChanged(System.EventArgs)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.OnParentBackgroundImageChanged(System.EventArgs)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.OnParentChanged(System.EventArgs)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.OnStyleChanged(System.EventArgs)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.InitializeContinues(System.Boolean)">
|
||||
<summary>
|
||||
Initialize the animation for the continues styling
|
||||
</summary>
|
||||
<param name="firstTime">True if it is the first execution of this function, otherwise false</param>
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.InitializeMarquee(System.Boolean)">
|
||||
<summary>
|
||||
Initialize the animation for the marquee styling
|
||||
</summary>
|
||||
<param name="firstTime">True if it is the first execution of this function, otherwise false</param>
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.ParentOnInvalidated(System.Object,System.Windows.Forms.InvalidateEventArgs)">
|
||||
<summary>
|
||||
Occurs when parent's display requires redrawing.
|
||||
</summary>
|
||||
<param name="sender"></param>
|
||||
<param name="invalidateEventArgs"></param>
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.ParentOnResize(System.Object,System.EventArgs)">
|
||||
<summary>
|
||||
Occurs when the parent resized.
|
||||
</summary>
|
||||
<param name="sender"></param>
|
||||
<param name="eventArgs"></param>
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.RecreateBackgroundBrush">
|
||||
<summary>
|
||||
Update or create the brush used for drawing the background
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:CircularProgressBar.CircularProgressBar.StartPaint(System.Drawing.Graphics)">
|
||||
<summary>
|
||||
The function responsible for painting the control
|
||||
</summary>
|
||||
<param name="g">The <see cref="T:System.Drawing.Graphics" /> object to draw into</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
BIN
Binary file not shown.
@@ -0,0 +1,24 @@
|
||||
Circular Progress Bar
|
||||
Circular ProgressBar is a custom control for WinForm with animation
|
||||
|
||||
=====================================================================
|
||||
|
||||
USAGE
|
||||
First, build your application, and then use the toolbox to add the
|
||||
control to your forms.
|
||||
If the control was still absent, add it manually from the
|
||||
'packages' directory in your solution's root path.
|
||||
|
||||
KNOWN ISSUE WITH VISUAL STUDIO TOOLBOX
|
||||
If you couldn't find this control in the toolbox and you failed to
|
||||
add it from the NuGet package directly, try using the copies of the
|
||||
library in your project's `Debug` or `Release` directories.
|
||||
|
||||
The problem with the toolbox is that it is part of the Visual
|
||||
Studio and not your project, and as the result, it can't resolve
|
||||
some dependencies, although they are already part of your project.
|
||||
|
||||
In this case, Visual Studio Toolbox needs 'WinFormAnimation.dll'
|
||||
library next to the 'CircularProgressBar.dll' library to let you
|
||||
use it. However, you can always write the code manually and bypass
|
||||
the use of toolbox altogether.
|
||||
Binary file not shown.
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|
After Width: | Height: | Size: 12 KiB |
BIN
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@@ -0,0 +1,33 @@
|
||||
WinForm Animation Library
|
||||
A simple library for animating controls/values in .Net
|
||||
WinForm (.Net 3.5 and later).
|
||||
|
||||
=========================================================================
|
||||
|
||||
USAGE
|
||||
Use the three 'Animator', 'Animator2D' and 'Animator3D' classes to
|
||||
start an animation.
|
||||
|
||||
SAMPLE ON ONE DIMENSIONAL ANIMATION OF A PROPERTY
|
||||
new Animator(new Path(0, 100, 5000))
|
||||
.Play(pb_progress, Animator.KnownProperties.Value);
|
||||
|
||||
SAMPLE ON TWO DIMENSIONAL ANIMATION OF A PROPERTY
|
||||
new Animator2D(
|
||||
new Path2D(0, 100, -100, 200, 5000)
|
||||
.ContinueTo(this.Location.ToFloat2D(), 2000, 3000))
|
||||
.Play(this, Animator2D.KnownProperties.Location);
|
||||
|
||||
SAMPLE ON THREE DIMENSIONAL ANIMATION OF A PROPERTY
|
||||
new Animator3D(
|
||||
new Path3D(
|
||||
Color.Blue.ToFloat3D(),
|
||||
Color.Red.ToFloat3D(),
|
||||
2000, 1000,
|
||||
AnimationFunctions.CubicEaseIn),
|
||||
FPSLimiterKnownValues.LimitTen)
|
||||
.Play(c_customLabel, "CustomColor");
|
||||
|
||||
MORE SAMPLES:
|
||||
Check the Project's Github page at:
|
||||
https://github.com/falahati/WinFormAnimation
|
||||
Reference in New Issue
Block a user